The Avatar Palace Museum

Remember
this doorway?

There’s a story behind every room.

A favourite face. A game that kept you up. A name you hoped to see again. Explore the pieces of Avatar Palace we’re keeping—and the community still making memories.

The preserved Avatar Palace gate, with bright room signs and an ornate doorway beneath a blue sky.
The doorway you might remember.
Preserved Avatar Palace room background. Artist and original date unconfirmed. Painted room buttons are part of the historical image.
Explore this doorway’s story →

Avatar Palace · community & software

From prop bags
to a living collection.

These dated moments give us a way into the story: sharing a look, helping someone use a different client, keeping an address, and bringing the memories together.

Our dated trail starts here in 2013; Avatar Palace’s founding date is still unconfirmed. These are selected records, with gaps between them.

  1. February

    A bundle to bring along.

    Surviving February records name avatarpalace.net. On 17 February, Avatar Palace sent a bundle of shunis with instructions for importing the props.

    A new look to try. A little help getting it into the room.

    Dated website & prop-sharing records ↓
  2. September–October

    New looks. Familiar faces.

    A September help request asks Avatar Palace how to move animated avatars from Palace32 to PalaceChat. An October message from Avatar Palace announces new shunis and Halloween avatars.

    The tools could change. You still wanted to bring your favourite look.

    Dated conversion request & avatar announcement ↓
  3. 20 November

    An address to find us.

    A PalaceWorld approval notice identifies Avatar Palace’s server at avatarpalace.net:9998. It records ElitePalaces’ verification of the server owner and invites setup of bots or prop rooms.

    Behind a server address: somewhere to go, and people to look for.

    Dated PalaceWorld notice ↓
  4. August

    Bring the quests back.

    Josef organised a petition to bring back the bot quests. Its update dated 7 August 2018 announced their planned return and thanked the community for supporting the effort.

    Something worth gathering for was worth asking for.

    Read the petition ↗
  5. September

    Keeping the story in reach.

    Avatar Palace now has a public museum for its surviving records and remembered rooms. The Time Machine restoration and a new Avatar Palace client are still private work in progress.

    Come back for a memory. Stay to help fill in a missing piece.

    Current museum & project status ↓

Avatar Palace · room history

So many places
from one doorway.

Prop Rooms. Chat Zones. Games. Take Av Rooms. The classic gate made the room itself a map of places to go. A favourite game, a familiar name, a place you knew how to find.

A copy of its background survives in the Avatar Palace Time Machine collection. The preserved image is shown here unchanged. Its creator and original date are not established in the accompanying record. The painted buttons belong to the background; they do not open rooms from this exhibit.

The classic Avatar Palace entrance: an ornate stone doorway with yellow ribbons, blue sky, and bright room buttons including Prop Rooms, Chat Zones, Games and Take Av Rooms.
The entrance you remember.Preserved Avatar Palace room background · 512 × 384 pixelsArtist and original date unconfirmed. Original file; no added avatars or chat.View the original-size image →
Read the room directory
Avatar PalaceRoom directory

Where did you go first?

  • Palace Links
  • Custom Shops
  • Prop Rooms
  • Drop Zones
  • Help Links
  • Games
  • Chat Zones
  • Edit Rooms
  • Lockables
  • Take Av Rooms

Labels transcribed from the recovered gate.

Tell us the route you remember →Keep this story in your collection →

Avatar Palace · games & shared memories

Games that brought
us together.

A letter to guess. A picture clue. Somebody keeping score. The games give us another way to remember Avatar Palace, and the friendships that reached across Palace communities.

Example of a phrase puzzleAn invented HELLO PALACE phrase with missing letters illustrates choosing letters to complete a phrase. It is not original Wheel of Cheese artwork or a playable game. ONE LETTER AT A TIME H·LLO P·L·CE CHOOSE A LETTER · FIND THE PHRASE
New explanatory diagram · not an original game image
Find the phrase

Wheel of Cheese

Try letters. Find the phrase. Josef’s private restoration preview shows Ratbot with letter choices and a solved puzzle. The archived room script preserves the Wheel of Cheese name and room number: 546.

An archived room and a recent restoration preview.

Follow the room record ↓
Example of finding words in a gridAn invented four-by-four letter grid highlights CHAT. This explanatory layout is not a recovered screenshot or a statement of the full historical game rules.CHATPALSROOMGAMEFIND A WORD · GUESS IN CHAT
New explanatory diagram · not an original game image
Beat the countdown

The word-grid game

Find words in a grid before the clock runs out. A saved Avatar Palace screenshot shows AVATARPALACE.NET awarding points, rejecting guesses, and counting down while people play.

Screenshot evidence · capture date unconfirmed.

Read what the screenshot shows ↓
Corn plus bread: a picture clueNew drawings of corn and bread illustrate the food-and-drinks clue visible in the supplied SayMoji screenshot. These drawings are not the original game graphics. FOOD & DRINKS + your guess…
New explanatory diagram · not an original game image
Read the picture clue

SayMoji

A picture clue and guesses in chat. One saved Avatar Palace screenshot shows SayMoji’s food-and-drinks category; another shows StormBot announcing a fifteen-second countdown and inviting everyone to guess.

Screenshot evidence · capture dates unconfirmed.

Follow the SayMoji records ↓

The quests people missed

Worth asking for again.

“they were the best bots ever. so fun.”

— Josef, remembering the StormBot games

Josef organised a petition for the bot quests to return. Its update dated 7 August 2018 announced a planned return and thanked the community. It records the anticipation; the actual restart date is still unconfirmed.

The screenshots show bot games. They do not establish when the quest events resumed.

Which Palace game kept you coming back?

A game name, the Palace or room, an approximate year, and what you remember doing can help fill in the story. If you remember a maker or host, tell us how you know.

Share a game memory →

What changed · what still feels familiar

New windows.
Familiar habits.

The dates tell us when. The rooms, props, and people help explain why we keep looking back. Here’s what connects these moments for this museum.

Make a face your own.

Different clients brought different editing and import tools. The familiar habit is choosing a face or prop that says something about you.

Know your way around.

A recovered background can become a museum object. Its room names still give us a way to talk about games, hangouts, and the routes people remember.

Drop in. Say hello.

Today, the website and Discord sit alongside Palace. What we’re trying to keep is the ease of arriving, recognising a name, and finding a conversation.

What was Avatar Palace like for you?

A room name, a game, an approximate year, or the client you used can help connect a memory to the timeline. A favourite room is only half the story; the other half is who you found there.

The wider Palace story · background to Avatar Palace

The software
around the rooms.

Avatar Palace is one community in a much wider Palace history. The client—the program you open to visit—has its own story, beginning before the Avatar Palace records shown above.

A few stops in an overlapping history. Dates describe the evidence we have; they do not mark a single chain of replacements or Avatar Palace’s adoption dates.

  1. 1994–1995Prototype to public release

    The Palace

    A few smileys. A table. A beginning.

    Before Palace had public rooms, Jim Bumgardner pictured people meeting around card tables. This drawing accompanied his July 1994 proposal at Time Warner Interactive.

    In his later account, Jim describes turning the idea into an office-network demo, with room backgrounds by Damon Williams. To invite colleagues in, he left floppy disks at reception with smiley-face stickers. One early name was Sparky.

    The public beta followed in September–October 1995, with the official release that November. Those little faces were finding a much bigger room.

    Read Jim Bumgardner’s 2002 account ↗
    Colourful smileys gathered around two green card tables in the original Palace proposal illustration.
    Before the first public roomsJim Bumgardner · concept illustration · July 1994Displayed with permissionFrom Jim Bumgardner’s history collection ↗
  2. Through at least 1997Original faces in use · creator’s recollection

    The people behind the pixels.

    A smile. A martini. A little personality.

    Jim Bumgardner recalls making the original Palace smiley faces, which were used through at least 1997. He also made some of the earliest props, including the martini and cigarette.

    He credits many other early props to Damon and Doyle Moyer, and a few to Elaine Alderette.

    Read the creator-attribution note ↓
  3. 24 July 1998Version 3.4 readme

    Palace32 / version 3.4

    A name of your own.

    Guests could choose their own names and join PalacePresents events, according to the version 3.4 readme dated 24 July 1998. It also says registration was free.

    The program it names is PALACE32.EXE. That gives us a documented Palace32 stop before the version 3.5 package below.

    Read the 1998 archive notes ↓
  4. February 2000Version 3.5 readme

    Palace35 — Windows version 3.5

    Preserved package: palace35.zip
    Program: PALACE32.EXE

    Your face. Your prop bag.
    Your corner of the room.

    Version 3.5’s notes describe support for JPEG room images, improved MIDI music downloads and playback, and fixes for crashes affecting prop editing, whispers, and entering rooms. Small changes to familiar parts of Palace life.

    The archive package is called palace35.zip. Inside, its readme says version 3.5 and February 2000, while the program is still named PALACE32.EXE. “Palace35” here is the saved package name; it does not mark a separate client that came before Palace32.

  5. 2002–2008Surviving development records

    Phalanx

    Bring your prop bag along.

    Trying another client could mean bringing favourite things with you. Brainhouse Laboratories’ Phalanx included an import tool for Palace prop bags; its 2005 update also added conversion of saved avatars, bookmarks, and media.

    There was more to make, too. The client’s change log records 32-bit props and smileys in May 2004, alongside work on image editing, sound, and rooms. The preserved package also contains interface artwork for its prop editor.

    Inside the Phalanx archive ↓
  6. 2008–2011Archived clients & documentation

    Palace Chat

    A tab for every Palace.

    Palace Chat’s guide describes keeping several Palaces open in tabs, trading avatars, and saving favourite looks. Its toolbar put the room list, sounds, drawing tools, and prop bag within reach.

    Jameson Heesen, known as PaVVn, created the client. Saved copies of versions 3 and 4 carry 2008 file dates; ElitePalaces dates its acquisition to 2010.

  7. TodayChecked September 2026

    The story keeps going.

    Newer clients still invite people to collect props, build rooms, and spend time together. These current project sites describe their own software and the people continuing the work.

    pchat.org

    PalaceChat v5

    Avatars, room creation, painting, and video are part of today’s feature list. The site credits Jameson Heesen as creator, ElitePalaces as owner, and Alexandra as version 5’s maintainer.

    Explore PalaceChat v5 ↗

    thepalace.app

    The Palace

    The Palace Restoration Project offers a client for Windows, macOS, and Linux, with prop editing, animation, and games among its room experiences.

    Explore The Palace project ↗

    The exact version history and code relationship between these projects remain open in our collection notes.

Classic Windows client

The classic
Palace32 faces.

A grin, a wink, a very surprised look. The Palace32 face picker brought expressions and colour swatches together in one tiny panel.

Two preserved images match resources inside the Palace32 program in our version 3.5 installer. Its readme is dated February 2000. The individual artist and original artwork date of these two files remain unconfirmed.

Jim Bumgardner recalls making the original Palace smileys, but is unsure about this later version.

Small enough to remember.

The face picker measures 88 × 110 pixels; a single smiley measures 44 × 44 pixels.

Read the source trail →

Keep this story in your collection →

A foundation, not a finished archive

The record is still taking shape.

This selection centres Avatar Palace’s dated records, rooms, and remembered experiences, with the preserved entrance background, wider Palace software history, and a permissioned concept illustration for context. The game and filename diagrams are new explanatory graphics, not historical screenshots or recovered artwork. Other historical images are not included in this release while display details are reviewed. A recovered file is evidence of a surviving copy, not proof of its original author, date, or reuse rights. Original artwork, recovered material, and reconstructions should each be named for what they are.

This is an independent Avatar Palace collection. No museum affiliation or endorsement is implied. Rights remain with their respective holders.

Sources for the Avatar Palace timeline

The dated entries use project records retained in the Avatar Palace collection. These public summaries omit private correspondence and account details. The short reflections describe the museum’s interpretation, not a measured account of everyone’s experience.

  1. 2013 · website and prop sharing. A 2 February service notice names www.avatarpalace.net. The sent “Shunis” message of 17 February includes 26-shunis.favs and instructions to import a prop bundle. These establish dated activity, not a founding date, domain purchase date, exact client version, or the artwork’s authorship. The filename is not a verified prop count.
  2. 2016 · clients and new looks. A 16 September support request describes converting animated Palace32 avatars to PalaceChat, including frame-order problems. Avatar Palace’s 3 October “New Avatars!” message announces shunis and Halloween avatars. Neither establishes a community-wide client switch or original authorship of every component.
  3. 2017 · server recognition. The 20 November “PalaceWorld: Avatar Palace is approved” notice records ElitePalaces’ verification of the owner of avatarpalace.net:9998 and invites bot or prop-room setup. It does not establish when the server began or that those features were subsequently configured.
  4. 2018 · community petition. The iPetitions page names Josef Andreacchi and dates its return announcement to 7 August 2018. Reviewed through indexed page text on 12 September 2026; direct retrieval was unavailable. The announcement does not independently verify when games resumed. Josef’s recollections and supplied screenshots add context; their capture dates remain unconfirmed.
  5. 2026 · preservation and present access. The public museum and the restoration, project-status, and entry pages document the current public and private work, checked 11 September 2026. Today’s stated aims do not prove continuous activity across gaps in the archive.

The recovered gate remains outside the dated sequence because its original date is unconfirmed. Early project proposals are not treated as released features. Contributions can help establish missing dates and client transitions.

Sources for the games exhibit

These summaries connect preserved room records, screenshots, and Josef’s recollections. The underlying screenshots and server files remain private; the exhibit does not reproduce them.

  1. Wheel of Cheese. The saved Avatar Palace server file identifies room 546 as Wheel of Cheese, names its background woc3.gif, and contains a Ratbot-specific script. Its artist field is empty. Josef’s supplied Facebook screenshot shows a recent private restoration with Ratbot, letter choices, and a solved phrase; it is not a period screenshot. The room’s original date, artwork credit, and full historical rules remain unconfirmed. Ratbot and StormBot are documented separately here; these records do not establish common authorship.
  2. The word-grid game. A screenshot supplied by Josef shows a letter grid and AVATARPALACE.NET awarding points for words, rejecting guesses, and announcing time remaining. The game’s official title, full rules, calendar date, and exact client version are not established. Josef identifies this as his StormBot instance at Avatar Palace; that identification comes from his account.
  3. SayMoji. One supplied screenshot shows StormBot announcing SayMoji in a room bearing SpH branding. Another shows AVATARPALACE.NET starting SayMoji at Avatar Palace, a food-and-drinks category, and an emoji clue. Neither screenshot displays a calendar date. A name anticipating the quests’ return appears while a bot game starts; this does not verify the resumption of quest events.
  4. People and the petition. Josef’s recollections, recorded 11 September 2026, identify Daniel by his Palace username, credit him with programming the bot and enabling its Avatar Palace instance, and identify Syn as Storm Palace’s owner. Precise development roles, ownership dates, and the connection to PalaceWorld remain uncorroborated. The petition names Josef as organiser and mentions Syn and Daniel in its 7 August 2018 update. It is a dated published account, not independent verification of software authorship or an actual restart. The short quotation records Josef’s enthusiasm for the StormBot games, not a claim about everyone’s experience.

Individual evidence records and file hashes are included in the Avatar Palace history records.

Sources for the software story

Names and dates come from the surviving packages, the people who made the software, and the projects’ own sites. Package timestamps describe the copy we have; they do not establish a first release.

  1. The beginning. Jim Bumgardner’s 2002 account of Palace’s development describes the 1994 prototype and 1995 beta and official release. His history collection dates the proposal illustration to July 1994. It is concept artwork, not a screenshot.
  2. Original faces and early props. Jim Bumgardner’s recollection, recorded 12 September 2026, identifies him as the maker of the original smiley faces used through at least 1997 and early martini and cigarette props. He credits many other early props to Damon and Doyle Moyer, and a few to Elaine Alderette; Damon is identified by first name only in this account. The date describes recalled use of the faces, not an exact artwork-creation date. Jim is unsure about the 2000 version. This attribution does not identify the two exact version 3.5 resources or establish permission to display them. This historical summary keeps the underlying correspondence private.
  3. 1998 · Palace32 / version 3.4. A preserved README.txt identifies 32-bit Windows version 3.4, is dated 24 July 1998, and names PALACE32.EXE. Its update notes describe guest names and participation in PalacePresents events; its registration section says registration is free. A separate readme dated 28 September 1998 describes standalone release 113. The executable stored alongside these documents reports 3.4.0.111, not 113, so this is a mixed preserved folder rather than an authenticated original release package. These document dates do not establish the first Palace32 release or when Avatar Palace used it. File hashes and individual records appear in the software history records.
  4. Classic Windows. The saved palace35.zip contains PalaceUserWin.exe. Its bundled README.TXT identifies version 3.5 and is dated February 2000; its PALACE32.EXE reports version 3.5.0.211. The two catalogued GIFs match the program’s embedded FACEDIB and FACEPICT resources byte for byte. A separate preserved copy reports version 3.5.0.194 but carries a 9 May 2026 executable-header timestamp. Its history is unresolved; neither its folder name nor version field authenticates an untouched historical build. A bundled tutorial screenshot survives; its capture date is unstated. Checksums establish the extracted files’ integrity, not an independently authenticated publisher signature or the artwork’s first appearance.
  5. Phalanx. The phalanx_readme.txt inside Phalanx4Full.exe credits Brainhouse Laboratories and includes dated entries from 20 August 2002 through 18 April 2007; the initial-release entry is undated. Version 3.3.0.0 PR3, dated 24 May 2004, records 32-bit prop and smiley support. The Import Wizard readme documents prop conversion from 2003 and adds macro, bookmark, and media conversion on 1 June 2005, with updates through September 2008. The preserved prop-editor skin comes from the preserved PhalanxBetaUpdate5.7.50.exe. A full screenshot of a running client remains a gap in this exhibit.
  6. Palace Chat. The saved Mac packages identify versions 3.0.47 and 4.0.06 and creator Jameson Heesen; their entries carry October and December 2008 timestamps respectively. Those are archive dates, not first release dates. The basics guide, last edited 27 February 2011, describes tabs, avatar exchange, and the toolbar. Its interface image record dates the upload to 23 September 2010 by Psycrow; it does not establish the capture date or exact client version. The project documentation identifies Heesen as PaVVn. ElitePalaces’ own history dates its acquisition to 2010.
  7. Present-day projects. PalaceChat v5 supplies its own credits. The Palace identifies The Palace Restoration Project, and its client page lists Windows, macOS, and Linux. Checked 11 September 2026. This timeline does not claim a verified code lineage between these projects.